Wayfarers of the South Tigris
Edición en inglés.
1–4 Players
60–90 Min
Age: 12+
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
Contents:
20 Dice (5 for each color)
60 Influence (15 for each color)
4 Player Markers (1 for each color)
12 Workers (4 for each color)
62 Upgrade Tiles
10 Journal Tiles
48 Silver
48 Provisions
36 Townsfolk Cards
36 Land Cards
36 Water Cards
36 Space Cards
16 Inspiration Cards
6 Scheme Cards
3 Double Sided Main Board Sections
4 Player Board
https://dracotienda.com/juegos-de-tablero/33720-wayfarers-of-the-south-tigris.html
33720
Wayfarers of the South Tigris
<p></p><p><strong>Edición en inglés.</strong></p>
<p>1–4 Players<br />60–90 Min<br />Age: 12+</p>
<p>Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?</p>
<p>The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.</p>
<p>Contents:<br /> 20 Dice (5 for each color)<br /> 60 Influence (15 for each color)<br /> 4 Player Markers (1 for each color)<br /> 12 Workers (4 for each color)<br /> 62 Upgrade Tiles<br /> 10 Journal Tiles<br /> 48 Silver<br /> 48 Provisions<br /> 36 Townsfolk Cards<br /> 36 Land Cards<br /> 36 Water Cards<br /> 36 Space Cards<br /> 16 Inspiration Cards<br /> 6 Scheme Cards<br /> 3 Double Sided Main Board Sections<br /> 4 Player Board</p>
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