I AM ZOMBIE: Field Manual
Edición en inglés
I AM ZOMBIE, the first game in the Xenocosm line is a game of survival in the aftermath of a Zombie Outbreak and the Quarantine that follows. But this is not your typical Zombie game because you BECOME the Zombie. Once you enter the mysterious Toxic world of half-dead lucid Zombies, everything you thought you knew is turned on its head.
• I Am Zombie Field Manual — hardback, 288 pages; zombie survival guide and world book. A book for all the clueless Toetags out there who are struggling—as we did—to survive that desperate first year of half-life. It includes:
• Briefing materials on strains, cartels, and rackets (the type of characters available to play), plus the secret history of the Plagueborn.
• A global overview of the world and its transit routes, hospices, and Hellholes, with eight (8) pages of maps (everything from Detroit to Dubai).
• Detailed information on electronic surveillance and quarantines.
• Advice on how to get off—and stay off—the grid.
• A comprehensive chapter on human threats, focusing on BLEACH protocols, equipment, and techniques.
• Explicit information on the effects of serums and drugs, from Strontium 90 to Brainz.
https://dracotienda.com/otros-importacion/16858-i-am-zombie-field-manual.html
16858
I AM ZOMBIE: Field Manual
<p></p><p>Edición en inglés</p>
<p style="text-align:justify;">I AM ZOMBIE, the first game in the Xenocosm line is a game of survival in the aftermath of a Zombie Outbreak and the Quarantine that follows. But this is not your typical Zombie game because you BECOME the Zombie. Once you enter the mysterious Toxic world of half-dead lucid Zombies, everything you thought you knew is turned on its head.</p>
<p style="text-align:justify;">• I Am Zombie Field Manual — hardback, 288 pages; zombie survival guide and world book. A book for all the clueless Toetags out there who are struggling—as we did—to survive that desperate first year of half-life. It includes:<br />
• Briefing materials on strains, cartels, and rackets (the type of characters available to play), plus the secret history of the Plagueborn.<br />
• A global overview of the world and its transit routes, hospices, and Hellholes, with eight (8) pages of maps (everything from Detroit to Dubai).<br />
• Detailed information on electronic surveillance and quarantines.<br />
• Advice on how to get off—and stay off—the grid.<br />
• A comprehensive chapter on human threats, focusing on BLEACH protocols, equipment, and techniques.<br />
• Explicit information on the effects of serums and drugs, from Strontium 90 to Brainz.</p>
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