CounterFact Magazine 4: 1936 What If?
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CounterFact Magazine 4: 1936 What If?

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Edición en inglés. This issue will contain the game 1936: What If by Ty Bomba. 1936: What If?, Historically, the French refrained from intervening to block Hitler's 1936 remilitarization of the Rhineland. Their cabinet made that decision based on a report from the Finance Ministry... Ver más
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Edición en inglés.

This issue will contain the game 1936: What If by Ty Bomba.

1936: What If?, Historically, the French refrained from intervening to block Hitler's 1936 remilitarization of the Rhineland. Their cabinet made that decision based on a report from the Finance Ministry stating the cost of such a move would force them to take the franc off the gold standard and let it float. When the US and British governments, along with those two nations' banking industries, declined to extend the line of credit that would've been needed in order to head off such a potentially panic-inducing economic development, the French decided they couldn't afford to act. The alternative outcome examined here, then, is based on the idea the French either got the loan they needed, or perhaps simply decided the Nazi regime in Germany represented too large a threat to the future of their own republic for it to be allowed to go on unchecked.

Game Scale:
Game Turn: 7 days
Hex: 40 miles / 64.37 kilometers
Units: Brigade to Army

Game Inventory:
One 17 x 22" full-color mapsheet
One dual-side printed countersheet (88 5/8" counters)
One 8-page 1936: What if? rulebook
One 1-sided Charts & Tables player aid card

Solitaire Suitability: Medium
Complexity Level: Low
Players: 2 or more
Playing Time: 4-6 hours