Gazala: The Cauldron. Libya, May 27 - June 14, 1942
Edición en inglés
Jugadores: 1-2
Duración: 180 min
Edad: 12+
Gazala: The Cauldron simulates the mobile portions of the battle of Gazala south of Tobruk between May 27 and June 14 1942. An Axis attack was met by a furious Allied counter-attack which then developed into a grinding battle of attrition and maneuver that finally ended in massive Axis victory.
Alternating random activation by formation provides player with uncertainty and high re-playability as no two games will be alike. Each turn player receive a varying number of activations to represent the supply levels, command confusion, fatigue and intelligence of their armies and this leads to an ebb and flow to the battle as each side is dominant at different times. After units move, strengths are educed to simulate fatigue and lack of defensive preparation making counter-attacking key to the game. Minefields, airpower, anti-tank abilities and the armor versus infantry conflict are all modeled in a simple and effective set of rules.
There are two scenarios with a playing time of 3-7 hours.
Game components:
- 1 - 22 x 17" full color map of the battle (3/4" Hexes)
- 168- full color 5/8" die-cut counters
- 12 Page Rule Booklet
- 1 - Player Chart
- Ziploc Bag
https://dracotienda.com/wargames/14567-gazala-the-cauldron-libya-may-27-june-14-1942.html
14567
Gazala: The Cauldron. Libya, May 27 - June 14, 1942
<p></p><p><strong>Edición en inglés</strong></p>
<p>Jugadores: 1-2<br />
Duración: 180 min<br />
Edad: 12+</p>
<p style="text-align:justify;">Gazala: The Cauldron simulates the mobile portions of the battle of Gazala south of Tobruk between May 27 and June 14 1942. An Axis attack was met by a furious Allied counter-attack which then developed into a grinding battle of attrition and maneuver that finally ended in massive Axis victory.</p>
<p style="text-align:justify;">Alternating random activation by formation provides player with uncertainty and high re-playability as no two games will be alike. Each turn player receive a varying number of activations to represent the supply levels, command confusion, fatigue and intelligence of their armies and this leads to an ebb and flow to the battle as each side is dominant at different times. After units move, strengths are educed to simulate fatigue and lack of defensive preparation making counter-attacking key to the game. Minefields, airpower, anti-tank abilities and the armor versus infantry conflict are all modeled in a simple and effective set of rules.</p>
<p style="text-align:justify;">There are two scenarios with a playing time of 3-7 hours.</p>
<p style="text-align:justify;"><strong>Game components:</strong></p>
<ul><li style="text-align:justify;">1 - 22 x 17" full color map of the battle (3/4" Hexes)</li>
<li style="text-align:justify;">168- full color 5/8" die-cut counters</li>
<li style="text-align:justify;">12 Page Rule Booklet</li>
<li style="text-align:justify;">1 - Player Chart</li>
<li style="text-align:justify;">Ziploc Bag</li>
</ul><p style="text-align:justify;"><br />
</p>
http://dracotienda.com/137105-home_default/gazala-the-cauldron-libya-may-27-june-14-1942.jpg
28.2148
instock
Revolution Games
31.3498
27.1296
10.00006379626
3.135
1418475256000
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