Great War at Sea: U.S. Navy Plan Crimson (en bolsa)

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Edición en inglés

In the 1920’s, United States military planners hatched a scheme for the invasion of Canada. Called War Plan Crimson, it was a subset of War Plan Red, the plan for war with England, the largest, most detailed and most amended of all the U.S. war plans. A war with Great Britain and the British Commonwealth would be a world-wide conflict, easily making the term “Second World War” appropriate.

U.S. Navy Plan Crimson takes the Great War at Sea series to a very strange place: war on the Great Lakes. It’s easily the strangest game we’ve ever published, filled with ships that never existed waging a war that never happened – and all of it taking place in a set of teacups.

While we’ve created games based on wars that never happened, fought with ships that were never built, in each case military planners thought about these battles and the ships at least reached the planning stage.

In this case, designer Milan Becvar has created a reality, and a game based on it, out of his fevered Canadian imagination. That allows for a wide-open strategic situation, in which friendly and enemy bases are so close together that fleets cannot hope to elude one another. And you can blow up the designer’s house.

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