Give Us Victories: The Chancellorsville Campaign, Virginia 1863
Give Us Victories: The Chancellorsville Campaign, Virginia 1863
Give Us Victories: The Chancellorsville Campaign, Virginia 1863
Give Us Victories: The Chancellorsville Campaign, Virginia 1863
    Give Us Victories: The Chancellorsville Campaign, Virginia 1863
    Give Us Victories: The Chancellorsville Campaign, Virginia 1863
    Give Us Victories: The Chancellorsville Campaign, Virginia 1863
    Give Us Victories: The Chancellorsville Campaign, Virginia 1863
  • -9,10 €

Give Us Victories: The Chancellorsville Campaign, Virginia 1863

81,90 € 91,00 € - 9,10 €
loyalty Ganarás 8 punto puntos con este producto, que equivale a un cupón de que equivalen a un cupón de 1,60 €
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Edición en inglés. "GIVE US VICTORIES" is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee. General Joseph Hooker, newly... Ver más
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Edición en inglés.

"GIVE US VICTORIES" is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee.
General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln’s engagement letter ended with the words "Give Us Victories”.

The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull…! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation.

Four games included
· Main game - 2 standard maps, 2 counter sets (figure and Nato style, so players can choose), medium difficulty, 6-8 hours for the campaign, 4 scenarios, 2 variations.
· Strategic game - 1 A3 map, 1 counters set, 1 hour of gameplay, low difficulty.
· Solo game - AI simulates Army of the Potomac, 1 counters set; uses the same maps of the main game.
· Skirmish game - set of paper toy soldiers, landscape elements and counters; low difficulty, playing time 30 minutes.

In the box:
    2 standard maps (86x54 cm)
    1 A3 map (strategic game)
    1 12x10 (cm) map (variant for main game)
    4 counters set, 17 mm side
    Set up charts
    Rules aid, tables, solo game display, solo game booklet
    Paper soldiers (cardboard)
    Rules booklet (Main game, scenarios, strategic, solo system, skirmish)