In Fours to Heaven
In Fours to Heaven
    In Fours to Heaven
    In Fours to Heaven
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In Fours to Heaven

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Edición en inglés. Hold the Line. Delay the Inevitable. Rewrite the Campaign. In Fours to Heaven is a strategic level board wargame about the first campaign of the Second World War. Battle for Poland, that took place September 1st to October 6th, 1939. The game portrays dramatic clash... Ver más
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Edición en inglés.

Hold the Line. Delay the Inevitable. Rewrite the Campaign.

In Fours to Heaven is a strategic level board wargame about the first campaign of the Second World War. Battle for Poland, that took place September 1st to October 6th, 1939.

The game portrays dramatic clash between Poland and Hitler's Third Reich. It was the first introduction of what will be later called "Blitzkrieg" tactics. From military point of view, Poland was doomed from the start due to many reasons. Because of this, this story cannot be told without taking them into consideration. The biggest issue for Polish defenders was stubborn implementation of defensive "Plan West". It assumed Allied intervention or opening of the second front days after the potential attack. Many flaws of the plan and pointless actions, if the circumstances were different, caused quick downfall of Polish defenders.

The story in this game is told mostly from the Polish perspective, introducing Polish propaganda, morale and General Staffs standpoint. All of this combined creates many layers of the campaign beyond simple hex&counter wargame, which is crucial to the gameplay and makes Polish player really decide, how to play.

The game covers the whole campaign from it's start on the September 1st to the bitter end on October 6th and can be played in many ways, as a whole campaign or in series of smaller scenarios. Unit scale is division/regiment, 1 hex covers 10km of the real terrain.

Each turn represents a full day of operations:
    Divided into impulses with variable activations

Multiple Play Modes
    Full campaign
    Medium scenarios
    Learning scenarios (ideal onboarding system)

Highly Solo-Friendly
    Randomized activation structure supports engaging solo play

Gameplay Overview
    Players react to evolving situations rather than executing fixed plans

Designed for Wargamers Who Want
    Meaningful decisions under uncertainty
    High interaction and tension
    Historically grounded but non-deterministic outcomes
    A system that rewards planning, adaptation, and resilience